Character creation rules
To create characters, players may use rules from these listed source books. There are some house rules to familiarise yourself with, too. Here’s how I’m modifying the standard character creation rules from the main SR4A book.
Build point limit
I’m using a build point limit of 250 instead of 400.
I’m altering the rule which states you may not spend more than half of your build points on attributes. Instead, you may not spend more than 200 build points on attributes.
Resource availability
I’m altering the maximum availability rating for starting character resources to 5 instead of 12. This includes gear, implants and anything with an availability rating. On a case-by-case basis, I could allow one or two items which are slightly above this limit but only by specific approval. If there is a specific item that you’d like which has an availability above 5 then please ask.
This change reflects that as gangers you will only have access to gear and implants you can source from the streets. This is going to severely restrict your starting gear and cyber modifications. For example, there won’t be any starting characters who have any form of Wired Reflexes.
Maximum resources
I am altering the maximum amount of resources that any character may gain from build points to ¥125,000 (25 build points) instead of ¥250,000. You are playing gang members; they’re not wealthy.